Change Log:
--------------------
- 1.11
- compatible with the Murkmire update
- 1.10.7
- compatible with the Morrowind update
- 1.10.6
- compatible with the Housing update
- 1.10.5
- compatible with the One Tamriel update
- added options for repeatable quests
- 1.10.4
- fixed crashes for certain setting combinations
- 1.10.3
- compatible with SotH
- fixed bug which resulted in missing "behind the door" pins
- 1.10.2
- I accidentally uploaded the wrong version before.
The dark brotherhood pins should now be fixed.
- 1.10.1
- fixed dark brotherhood target pins
- 1.10
- compatible with DB update
- updated lib addon menu
- removed writ option as it was too buggy
- removed party indicator fix, because ZOS fixed it
- added options for timely escape (TG passive)
- 1.9.7
- compatible with IC update
- 1.9.6
- updated for eso 1.6.5
- 1.9.5
- I forgot to add the new pins to the initializing routine >>
- 1.9.4
- added options for follower, group member and resurrection pins
- added option for the quest area animation
- 1.9.3
- Another attempt to fix the crashing issue
- 1.9.2
- I should test my fixes more thoroughly
- 1.9.1
- pins no longer visible during conversation
- enabling crafting writs should properly display pins again
- 1.9
- added option to hide crating writ offers
- 1.8
- compatible with Update 5
- 1.7
- all pins would disappear after a teleport
- 1.6
- another attempt to fix the crashing issue
- 1.5
- added POI to compass
- hopefully fixed crashing issue
- 1.4
- added LAM2
- added PinType specific settings for compass and floating pins
- 1.3
- updated API version
- added forced eula
- compass quest pins can be hidden via /compasspins 0
- 1.2
- wayshrines should be back now
- 1.1
- only quest pins are removed from the map
- 1.0
- release
Description:
--------------------
Adds a lot of pin specific settings to the game. You can select which kind of pins you want to have displayed on your compass, on the worldmap and in the world (floating pins).
- You could for example select to only display tracked quest pins (and hide secondary quest pins) to focus on one specific quest.
- Or you could completely hide all quest pins except the quest offer pins, for a challenging and immersive gameplay. You don't have to fear missing a quest but you could finally actually search, when the quest asks you to "search for x".
- You could also hide quest pins except if the target is behind a door. This way you would know in which dungeon you have to go but you wouldn't know the location of your target inside the dungeon.
If you like slow/challenging and immersive gameplay, try
SlowDialogs and TrueExploration.
--------------------
- 1.11
- compatible with the Murkmire update
- 1.10.7
- compatible with the Morrowind update
- 1.10.6
- compatible with the Housing update
- 1.10.5
- compatible with the One Tamriel update
- added options for repeatable quests
- 1.10.4
- fixed crashes for certain setting combinations
- 1.10.3
- compatible with SotH
- fixed bug which resulted in missing "behind the door" pins
- 1.10.2
- I accidentally uploaded the wrong version before.
The dark brotherhood pins should now be fixed.
- 1.10.1
- fixed dark brotherhood target pins
- 1.10
- compatible with DB update
- updated lib addon menu
- removed writ option as it was too buggy
- removed party indicator fix, because ZOS fixed it
- added options for timely escape (TG passive)
- 1.9.7
- compatible with IC update
- 1.9.6
- updated for eso 1.6.5
- 1.9.5
- I forgot to add the new pins to the initializing routine >>
- 1.9.4
- added options for follower, group member and resurrection pins
- added option for the quest area animation
- 1.9.3
- Another attempt to fix the crashing issue
- 1.9.2
- I should test my fixes more thoroughly
- 1.9.1
- pins no longer visible during conversation
- enabling crafting writs should properly display pins again
- 1.9
- added option to hide crating writ offers
- 1.8
- compatible with Update 5
- 1.7
- all pins would disappear after a teleport
- 1.6
- another attempt to fix the crashing issue
- 1.5
- added POI to compass
- hopefully fixed crashing issue
- 1.4
- added LAM2
- added PinType specific settings for compass and floating pins
- 1.3
- updated API version
- added forced eula
- compass quest pins can be hidden via /compasspins 0
- 1.2
- wayshrines should be back now
- 1.1
- only quest pins are removed from the map
- 1.0
- release
Description:
--------------------
Adds a lot of pin specific settings to the game. You can select which kind of pins you want to have displayed on your compass, on the worldmap and in the world (floating pins).
- You could for example select to only display tracked quest pins (and hide secondary quest pins) to focus on one specific quest.
- Or you could completely hide all quest pins except the quest offer pins, for a challenging and immersive gameplay. You don't have to fear missing a quest but you could finally actually search, when the quest asks you to "search for x".
- You could also hide quest pins except if the target is behind a door. This way you would know in which dungeon you have to go but you wouldn't know the location of your target inside the dungeon.
If you like slow/challenging and immersive gameplay, try
SlowDialogs and TrueExploration.