Quantcast
Viewing all 162 articles
Browse latest View live

Crafting Preview (2.2)

Change Log:
--------------------
# 2.2
- compatible with Summerset update

# 2.1
- moved the tooltip
- preview now works in gamepad mode

# 2.0
- compatible with dragon bones update
- weapons can now be previewed

# 1.8
- the tooltip is now movable
- added color information

# 1.7
- compatible with the CC update

# 1.6
- compatible with the HotR update

# 1.5
- compatible with the Morrowind update
- added preview of different color schemes

# 1.4
- fixed alignment issues in the german version

# 1.3
- compatible with FurniturePreview

# 1.2
- removed preview from the woodworking station as shields aren't really armor and thus can not be previewed with the current API.

# 1.1
- fixed a bug where after visiting the crafting station a second time, every second crafting selection would not be displayed.

# 1.0
- initial release

Description:
--------------------
This addon previews the armor and weapons at the crafting station.

ItemPreview (Furniture+Armor+Weapons) (1.14b)

Change Log:
--------------------
# 1.14
- fixed the armor option in the addon settings
(a) removed a forgotten debug output
(b) fixed preview on click from the addon settings

# 1.13
- compatible with the Summerset update
- added settings to enable/disable the preview on certain scenes

# 1.12
- fixed a bug where the /previewarmor toggle would not work outside the inventory screen.

# 1.11
- compatible with dragon bones update
- weapons can now be previewed

# 1.10
- added some debug output to help with the failed preview issues

# 1.9
- added the CustomMenu library, which I accidentally removed in the last update

# 1.8
- added clockwork items to the preview
- added quaternary keybind (default T) to end preview
- added armor preview

# 1.7
- compatible with the CC update

# 1.6
- added new furniture from the HotR update

# 1.5
- fixed a bug which prevented the /previewonclick toggle to be saved
- fixed preview at the bank

# 1.4
- fixed a bug where the addon would try to preview non-furniture items

# 1.3
- compatible with the Morrowind update
- added option to disable left click for previewing
- it's possible to preview via right click -> preview
- thanks to the API update guild and NPC stores work more reliably now for rare furniture

# 1.2
- the preview is now started by clicking on the item
- preview works for recipes and furniture
- preview works in the trading window, the inventory, the mail window, the guild trader, NPC merchants, personal and guild bank

# 1.1
- Added preview for recipes

# 1.0
- Release

Description:
--------------------
This addon allows you to preview items such as armor, weapons, furniture and furniture recipes.
Simply click on the item to preview it.
The addon works anywhere in the UI. You can preview items from the trading window, the inventory, the mail window, the guild trader etc.
You can also preview furniture and recipes when right clicking on an item link (eg in the chat) and selecting "Preview".

HarvestMap (3.11.4)

Change Log:
--------------------
## 3.11.4
- fixed "display only nearby pins" not working on the main map

## 3.11.3
- fixed bug when the map is opened at a wayshrine
- fixed respawn timer not working on minimaps
- added -x flag to .command file

## 3.11.2
- reverted all upload script changes back to version 3.10.10, because of further false positives

## 3.11.1
- fixed lua error that appeared after long loading screens
- fixed F-Secure false positive

## 3.11.0
- compatible with Wolfhunter update
- improved memory consumption, when some pin types are disabled
- performance improvements when opening the map for the first time
- updated libraries
- changes to merge script by tomtomhotep
- improved performance of respawn timer (hiding pins)
- moved summerset data from the NF to the DLC submodule

## 3.10.10b
- tried to set batch file permission for mac. let's hope it works

## 3.10.10
- fixed copper not being saved
- removed debug output (debug is no longer printed to chat, but a hidden window where it can be copied from if needed)
- added summerset as outdated data option
- added pin height to tour heuristic
- added pin height to the tour compass
- added mac merge script by mojo66
- fixed a bug where 3d pins would be hidden

## 3.10.9
- re-added the pin deletion checkbox

## 3.10.8
- fixed a bug where pins would be downscaled on the worldmap, when Votan's minimap was installed
- re-added compatibility mode for rotating minimaps
- added a minimum pin size option, if you don't want the pins to scale with the map when zooming out.

## 3.10.7
- AUI and Fyrakin's minimap are now compatible.
- map pins are now scaled down less when zooming out.
- fixed pin size, texture and color not updating properly when changing them in the addon settings

## 3.10.6
- re-added the respawn timer feature
- fixed text and button alignment in the tour editor...

Description:
--------------------
AddOn description

HarvestMap displays resource nodes, chests and fishing spots on map, compass and the 3d world.
Whenever you harvest crafting materials, lockpick a chest, fish at a fishing hole, this addon will save the location and place a pin on your map, compass and in the 3d world.
So if you need a certain resource later, you can easily see the locations where the resource spawns.
This addon does NOT come with any precollected data, this addon will only display the locations you discovered yourself. However, you can download data if you wish to. See How to import data? in the FAQ below for more information.

Features:

displays (already discovered) harvest nodes and chests on map, compass and in the 3d world
heatmap mode, which displays the resource density on the map
farming helper which will calculate a farming tour with a very high resource per time ratio
filters for each pin type (chests/ore/herbs etc)
size and color settings for each pin/resource type
You can download known resource locations if you want to


Tracked resources/locations:

Smithing and Jewelry ore
Clothing material
Wood
Runestones and Psijic Portals
Mushrooms (alchemy ingredients)
Flowers/Herbs (alchemy ingredients)
Water plants (alchemy ingredients)
Solvents (alchemy ingredients)
Giant clams (alchemy ingredients)
Chests
Heavy Sacks
Thieves troves
Safeboxes
Hidden stashes (hidden containers with green justice items)
Fishing spots


Credits/Libraries
This addon uses the following libraries: Lib3D by Shinni, LibAddonMenu by sirinsidiator, LibMapPing by sirinsidiator, [url=https:/...

TrueExploration (1.4.6)

Change Log:
--------------------
- 1.4.6
- compatible with the Wolfhunter update
- fixed teleport gold cost when used in combination with votan's minimap

- 1.4.5
- compatible with the Summerset update

- 1.4.4
- compatible with the DB update

- 1.4.3
- compatible with the CwC update

- 1.4.2
- compatible with the HotR update

- 1.4.1
- lexo1000 updated the french localization
- fixed lua error on certain maps

- 1.4.0
- improved performance on subzonemaps (cities, dungeons etc)
- improved performance when used with a minimap

- 1.3.19
- corrected the wrong encoding of the french localization.

- 1.3.18
- added french localization by lexo1000

- 1.3.17
- compatible with update 14 (Morrowind)
- compatible with AUI's minimap

- 1.3.16
- compatible with Votan's Minimap (version 1.0.10 and newer)

- 1.3.15
- compatible with update 13 (Housing)

- 1.3.14
- the addon should be compatible with the gamepad mode again

- 1.3.12
- compatible with update 12 (One Tamriel)

- 1.3.12
- compatible with update 11 (Shadows of the Hist)

- 1.3.11
- compatible with update 10 (Dark Brotherhood)

- 1.3.10
- compatible with update 9 (Thieves Guild)

- 1.3.9
- fixedworld map. it's no longer hidden
- compatible with update 8

- 1.3.8
- compatible with Update 7 (Imperial City)

- 1.3.7
- compatible with Update 6
- compatible with FyrMM

- 1.3.6
- compatible with Update 5

- 1.3.5
- updated api version
- some bugfixes regarding ZrMM support

- 1.3.4
- Addon should now work with ZrMiniMap - Updated

- 1.3.3
- added a list of chat commands to the addon options (so you dont have to remember them)

- 1.3.2
- updated api version
- added import option

- 1.3.1
- updated LibAddonMenu

- 1.3
- added /cleamap command, /undiscover no longer completely clears the map
- added radius settings (esc -> settings -> addon settings)
- map no longer becomes visible during fade-in/out animation of t...

Description:
--------------------
TrueExploration

Until now you've had some magical atlas with a map for every zone, dungeon and even the daedric planes. Not anymore! With this addon, you have to "draw" your own maps.
Each map will start as an empty piece of paper, but as you travel and explore tamriel, your character will draw everything he/she sees.

This Addon is usefull for exploration fans and completionists, who don't want the exact locations revealed as in Destinations.

This addon is compatible with AUI's minimap and Votan's minimap.

Chat commands (should be used while the world map is opened):
/tedebug 1 activates debug mode
/tedebug 0 deactivates debug mode
While in debug mode, you can "draw" the map with your mouse. left mouse button to discover an area, right button to "forget" it again.

/discover completely discovers the currently displayed map.
/undiscover removed the previously set discovered flag.
/clearmap completely clears the saved data for currently displayed map.

Additionally the view radius and the opaqueness of the undiscovered texture can be set in the addon's menu.
ESC -> Settings -> Addon Settings -> TrueExploration



If you enjoy slow and immersive gameplay, try SlowDialogs.


Inspired by pills' HeatMapR.

NoAccidentalStealing (1.5.16)

Change Log:
--------------------
1.5.16
- compatible with the Wolfhunter update

1.5.15
- compatible with the Summerset update

1.5.14
- compatible with the CwC update

1.5.13
- compatible with the CwC update

1.5.12
- compatible with the HotR update

1.5.11
- added russian localization by Memoraike

1.5.10
- added german localization by TNTKokser

1.5.9
- added french localization by lexo1000

1.5.8
- changed API version for the Morrowind update

1.5.7
- changed API version for the Housing update

1.5.6
- changed API version for the One Tamriel update

1.5.5
- added JP localization by k0ta0uchi.
- updated lib addon menu
- updated API version for the Hist expansion

1.5.4
- changed API version for the DB update

1.5.3
- updated lib stub library and added its path to the toc file

1.5.2
- changed API version for the TG update

1.5.1
- added an addon menu
- opening containers while auto looting owned containers is now optional and can be set in the addon menu

1.5
- when auto looting owned containers is disabled, the container can be opened regardless of the hidden state.

1.4
- changed API version

1.3
- compatible with IC update

1.2
- added doubletap as confirmation

1.1
- added 2nd line to Interaction-Reticle
- stealth enables stealing

1.0
- release

Description:
--------------------
This Addon prevents you from accidentally stealing an item - like a weapon or bottle next to the merchant.
Stealing becomes possible if one of the following conditions is met:

You are hidden/stealthed.
The "Confirm Stealing"-key is pressed. The keybind can be set via ESC -> Controls -> Confirm Stealing (at the very bottom).
You doubletap the Interaction-key.

The second line of the Interaction-Reticle turns green when one of the conditions is met and stealing becomes possible (see screenshots).

The doubletap timeframe can be set in the addon's menu: ESC -> Settings -> AddOn Settings -> NoAccidentalStealing

SlowDialogs (1.9.12)

Change Log:
--------------------
- 1.9.12
- compatible with the Wolfhunter update

- 1.9.11
- compatible with the Summerset update

- 1.9.10
- compatible with the DB update

- 1.9.9
- compatible with the CwC update

- 1.9.8
- compatible with the HotR update

- 1.9.7
- compatible with the Morrowind update
- added french localization by lexo1000

- 1.9.6
- compatible with the Housing update

- 1.9.5
- interactions with objects, stable masters and guild stores are no longer slowed down

- 1.9.4
- compatible with the One Tamriel update

- 1.9.3
- compatible with the Shadows of the Hist update

- 1.9.2
- compatible with the Dark Brotherhood update
- update lib addon menu

- 1.9.1
- updated lib stub

- 1.9
- compatible with Thieves Guild update

- 1.8
- compatible with Orsinium update

- 1.7
- compatible with IC update

- 1.6
- compatible with eso 1.6.5

- 1.5
- added compatibility to Wykkyds Quest Tracker
- changed the structure a bit, so other addons can be modified for compatibility

- 1.4
- added new fade in animation
- added some more options:
-- delay between two characters
-- length of the fade-in animation (can be set to 1 for the pre 1.3 version)
-- delay until text starts appearing

- 1.3
- updated API version (Update 5)

- 1.2
- updated API version

- 1.1
- trying to skip an already displayed text no longer leads to an UI error

- 1.0
- updated api version
- added skip option

- 0.6
- added speed settings
- bank and merchant dialogs are displayed immediately

- 0.5
first version of this addon

Description:
--------------------
Since ESO is an online game, I tend to rush through dialogs without actually reading them.
I do enjoy the story but I simply lack the self-control to not skip all the dialogs.
That's why I created this addon to help me immerse into the game.

It continuously displays the text and the dialog options will only appear when the complete text is displayed.

http://s7.directupload.net/images/140316/3ajhnaly.gif
(it's only so laggy because of the gif. it's completely fluid in game)

There are some settings under
ESC -> Settings -> Addon Settings -> SlowDialogs
there you can change
- the text speed
- the delay until the text starts appearing
- the length of the fade-in animation




If you enjoy slow and immersive gameplay, try TrueExploration and PinKiller.

Circular Votan's Mini Map (1.5)

Change Log:
--------------------
- 1.5
compatible with the Wolfhunter update

- 1.4
compatible with the Summerset update

- 1.3
compatible with the DB update

- 1.2
compatible with the CwC update

- 1.1
compatible with the HotR update

- 1.0
initial release

Description:
--------------------
This is a modification for Votan's Mini Map and adds new circular border styles to the mini map.

(The textures for the new styles were provided by Moosetrax, thanks a lot!)

As this is not a replacement, but a modification of Votan's Mini Map, you have to install both Votan's Mini Map and this addon.

When having this addon and Votan's Mini Map installed and activated, you can select a circular style in the mini map's addon settings:
https://i.imgur.com/SiDCktJ.png

SpentSkillPoints (1.15)

Change Log:
--------------------
- 1.15
- fixed total number of spent skill points

- 1.14
- compatible with wolfhunter update

- 1.13
- hopefully fixed error on non-english clients

- 1.12
- added fritzOSU03's fix for racial passives
- compatible with the Summerset update

- 1.11
- better compatibility with unlocking skill lines
- better compatibility with different localizations

- 1.10
- fixed category headers no longer displaying the total number of spent skill points

- 1.9.9
- compatible with the Morrowind update

- 1.9.8
- compatible with the Housing update

- 1.9.7
- compatible with the Shadows of the Hist update

- 1.9.6
- compatible with the Dark Brotherhood update

- 1.9.5
- finder keepers is no longer counted
- color formating the thieves guild skill line doesn't break on rank 11 and 12 anymore

- 1.9.4
- compatible with Thieves Guild update

- 1.9.3
- compatible with Orsinium update

- 1.9.2
- compatible with IC update
- fixed werewolf and soul magic bug (displayed +1 skill point)
- fixed legerdemain bug, which destroyed the color sceme when having rank 11+

- 1.9.1
- api update for eso 1.6.5

- 1.9
- skill lines with max rank 10 will now be displayed as green when fully leveled

- 1.8
- added skill line rank to the left of the line's name
- added color mode

- 1.7
- changed API version (Update 5)

- 1.6
- changed api version

- 1.5
- changed API version
- addon no longer crashes on newly created characters

- 1.4
- correct amount of points for alchemy and provisioning for non english clients

- 1.3
- results are cached but not saved to file
- if a value wasn't found, its recalculated (should fix vamp / ww bug, couldn't test it though)

- 1.2
- results are now cached to reduce loadtime when opening the skill window

- 1.1
- addon crashed when selecting a skill

- 1.0
- release

Description:
--------------------
This addon displays the amount of already spent skill points for each category/skill line. Nothing necessary but it saves some time because you don't have to count by yourself.

If you like fancy colors, you can toggle the color mode via /ssp_color.
The spent skill points and the skill line's rank will then be displayed red->yellow->green.
Green means every perk skilled/rank is 50, red means no perk skilled/rank is 1.

Request:

I have a request for an addon for the skills UI.
Something that shows all the skills spent.
Totals and per skill tree and per skill line.
Without the need to go through and count them.

It would help massively in some situations, especially for werewolf and vampire people who have lost skillpoints, and one of the previous maintenance's where people lost all of their skill points, and a screenshot with this addon could save so much anguish.

PinKiller (1.11)

Change Log:
--------------------
- 1.11
- compatible with the Murkmire update

- 1.10.7
- compatible with the Morrowind update

- 1.10.6
- compatible with the Housing update

- 1.10.5
- compatible with the One Tamriel update
- added options for repeatable quests

- 1.10.4
- fixed crashes for certain setting combinations

- 1.10.3
- compatible with SotH
- fixed bug which resulted in missing "behind the door" pins

- 1.10.2
- I accidentally uploaded the wrong version before.
The dark brotherhood pins should now be fixed.

- 1.10.1
- fixed dark brotherhood target pins

- 1.10
- compatible with DB update
- updated lib addon menu
- removed writ option as it was too buggy
- removed party indicator fix, because ZOS fixed it
- added options for timely escape (TG passive)

- 1.9.7
- compatible with IC update

- 1.9.6
- updated for eso 1.6.5

- 1.9.5
- I forgot to add the new pins to the initializing routine >>

- 1.9.4
- added options for follower, group member and resurrection pins
- added option for the quest area animation

- 1.9.3
- Another attempt to fix the crashing issue

- 1.9.2
- I should test my fixes more thoroughly

- 1.9.1
- pins no longer visible during conversation
- enabling crafting writs should properly display pins again

- 1.9
- added option to hide crating writ offers

- 1.8
- compatible with Update 5

- 1.7
- all pins would disappear after a teleport

- 1.6
- another attempt to fix the crashing issue

- 1.5
- added POI to compass
- hopefully fixed crashing issue

- 1.4
- added LAM2
- added PinType specific settings for compass and floating pins

- 1.3
- updated API version
- added forced eula
- compass quest pins can be hidden via /compasspins 0

- 1.2
- wayshrines should be back now

- 1.1
- only quest pins are removed from the map

- 1.0
- release

Description:
--------------------
Adds a lot of pin specific settings to the game. You can select which kind of pins you want to have displayed on your compass, on the worldmap and in the world (floating pins).

- You could for example select to only display tracked quest pins (and hide secondary quest pins) to focus on one specific quest.
- Or you could completely hide all quest pins except the quest offer pins, for a challenging and immersive gameplay. You don't have to fear missing a quest but you could finally actually search, when the quest asks you to "search for x".
- You could also hide quest pins except if the target is behind a door. This way you would know in which dungeon you have to go but you wouldn't know the location of your target inside the dungeon.

If you like slow/challenging and immersive gameplay, try
SlowDialogs and TrueExploration.

SpentSkillPoints (1.16)

Change Log:
--------------------
- 1.16
- compatible with Murkmire
- fixed Legerdemain error when using the colored mode

- 1.15
- fixed total number of spent skill points

- 1.14
- compatible with wolfhunter update

- 1.13
- hopefully fixed error on non-english clients

- 1.12
- added fritzOSU03's fix for racial passives
- compatible with the Summerset update

- 1.11
- better compatibility with unlocking skill lines
- better compatibility with different localizations

- 1.10
- fixed category headers no longer displaying the total number of spent skill points

- 1.9.9
- compatible with the Morrowind update

- 1.9.8
- compatible with the Housing update

- 1.9.7
- compatible with the Shadows of the Hist update

- 1.9.6
- compatible with the Dark Brotherhood update

- 1.9.5
- finder keepers is no longer counted
- color formating the thieves guild skill line doesn't break on rank 11 and 12 anymore

- 1.9.4
- compatible with Thieves Guild update

- 1.9.3
- compatible with Orsinium update

- 1.9.2
- compatible with IC update
- fixed werewolf and soul magic bug (displayed +1 skill point)
- fixed legerdemain bug, which destroyed the color sceme when having rank 11+

- 1.9.1
- api update for eso 1.6.5

- 1.9
- skill lines with max rank 10 will now be displayed as green when fully leveled

- 1.8
- added skill line rank to the left of the line's name
- added color mode

- 1.7
- changed API version (Update 5)

- 1.6
- changed api version

- 1.5
- changed API version
- addon no longer crashes on newly created characters

- 1.4
- correct amount of points for alchemy and provisioning for non english clients

- 1.3
- results are cached but not saved to file
- if a value wasn't found, its recalculated (should fix vamp / ww bug, couldn't test it though)

- 1.2
- results are now cached to reduce loadtime when opening the skill window

- 1.1
- addon crashed when selecting a skill...

Description:
--------------------
This addon displays the amount of already spent skill points for each category/skill line. Nothing necessary but it saves some time because you don't have to count by yourself.

If you like fancy colors, you can toggle the color mode via /ssp_color.
The spent skill points and the skill line's rank will then be displayed red->yellow->green.
Green means every perk skilled/rank is 50, red means no perk skilled/rank is 1.

Request:

I have a request for an addon for the skills UI.
Something that shows all the skills spent.
Totals and per skill tree and per skill line.
Without the need to go through and count them.

It would help massively in some situations, especially for werewolf and vampire people who have lost skillpoints, and one of the previous maintenance's where people lost all of their skill points, and a screenshot with this addon could save so much anguish.

Circular Votan's Mini Map (1.6)

Change Log:
--------------------
- 1.6
compatible with the Murkmire update

- 1.5
compatible with the Wolfhunter update

- 1.4
compatible with the Summerset update

- 1.3
compatible with the DB update

- 1.2
compatible with the CwC update

- 1.1
compatible with the HotR update

- 1.0
initial release

Description:
--------------------
This is a modification for Votan's Mini Map and adds new circular border styles to the mini map.

(The textures for the new styles were provided by Moosetrax, thanks a lot!)

As this is not a replacement, but a modification of Votan's Mini Map, you have to install both Votan's Mini Map and this addon.

When having this addon and Votan's Mini Map installed and activated, you can select a circular style in the mini map's addon settings:
https://i.imgur.com/SiDCktJ.png

SlowDialogs (1.10)

Change Log:
--------------------
- 1.10
- compatible with the Murkmire update

- 1.9.12
- compatible with the Wolfhunter update

- 1.9.11
- compatible with the Summerset update

- 1.9.10
- compatible with the DB update

- 1.9.9
- compatible with the CwC update

- 1.9.8
- compatible with the HotR update

- 1.9.7
- compatible with the Morrowind update
- added french localization by lexo1000

- 1.9.6
- compatible with the Housing update

- 1.9.5
- interactions with objects, stable masters and guild stores are no longer slowed down

- 1.9.4
- compatible with the One Tamriel update

- 1.9.3
- compatible with the Shadows of the Hist update

- 1.9.2
- compatible with the Dark Brotherhood update
- update lib addon menu

- 1.9.1
- updated lib stub

- 1.9
- compatible with Thieves Guild update

- 1.8
- compatible with Orsinium update

- 1.7
- compatible with IC update

- 1.6
- compatible with eso 1.6.5

- 1.5
- added compatibility to Wykkyds Quest Tracker
- changed the structure a bit, so other addons can be modified for compatibility

- 1.4
- added new fade in animation
- added some more options:
-- delay between two characters
-- length of the fade-in animation (can be set to 1 for the pre 1.3 version)
-- delay until text starts appearing

- 1.3
- updated API version (Update 5)

- 1.2
- updated API version

- 1.1
- trying to skip an already displayed text no longer leads to an UI error

- 1.0
- updated api version
- added skip option

- 0.6
- added speed settings
- bank and merchant dialogs are displayed immediately

- 0.5
first version of this addon

Description:
--------------------
Since ESO is an online game, I tend to rush through dialogs without actually reading them.
I do enjoy the story but I simply lack the self-control to not skip all the dialogs.
That's why I created this addon to help me immerse into the game.

It continuously displays the text and the dialog options will only appear when the complete text is displayed.

http://s7.directupload.net/images/140316/3ajhnaly.gif
(it's only so laggy because of the gif. it's completely fluid in game)

There are some settings under
ESC -> Settings -> Addon Settings -> SlowDialogs
there you can change
- the text speed
- the delay until the text starts appearing
- the length of the fade-in animation




If you enjoy slow and immersive gameplay, try TrueExploration and PinKiller.

NoAccidentalStealing (1.6)

Change Log:
--------------------
1.6
- compatible with the Murkmire update

1.5.16
- compatible with the Wolfhunter update

1.5.15
- compatible with the Summerset update

1.5.14
- compatible with the CwC update

1.5.13
- compatible with the CwC update

1.5.12
- compatible with the HotR update

1.5.11
- added russian localization by Memoraike

1.5.10
- added german localization by TNTKokser

1.5.9
- added french localization by lexo1000

1.5.8
- changed API version for the Morrowind update

1.5.7
- changed API version for the Housing update

1.5.6
- changed API version for the One Tamriel update

1.5.5
- added JP localization by k0ta0uchi.
- updated lib addon menu
- updated API version for the Hist expansion

1.5.4
- changed API version for the DB update

1.5.3
- updated lib stub library and added its path to the toc file

1.5.2
- changed API version for the TG update

1.5.1
- added an addon menu
- opening containers while auto looting owned containers is now optional and can be set in the addon menu

1.5
- when auto looting owned containers is disabled, the container can be opened regardless of the hidden state.

1.4
- changed API version

1.3
- compatible with IC update

1.2
- added doubletap as confirmation

1.1
- added 2nd line to Interaction-Reticle
- stealth enables stealing

1.0
- release

Description:
--------------------
This Addon prevents you from accidentally stealing an item - like a weapon or bottle next to the merchant.
Stealing becomes possible if one of the following conditions is met:

You are hidden/stealthed.
The "Confirm Stealing"-key is pressed. The keybind can be set via ESC -> Controls -> Confirm Stealing (at the very bottom).
You doubletap the Interaction-key.

The second line of the Interaction-Reticle turns green when one of the conditions is met and stealing becomes possible (see screenshots).

The doubletap timeframe can be set in the addon's menu: ESC -> Settings -> AddOn Settings -> NoAccidentalStealing

TrueExploration (1.5)

Change Log:
--------------------
- 1.5
- compatible with the Murkmire update

- 1.4.6
- compatible with the Wolfhunter update
- fixed teleport gold cost when used in combination with votan's minimap

- 1.4.5
- compatible with the Summerset update

- 1.4.4
- compatible with the DB update

- 1.4.3
- compatible with the CwC update

- 1.4.2
- compatible with the HotR update

- 1.4.1
- lexo1000 updated the french localization
- fixed lua error on certain maps

- 1.4.0
- improved performance on subzonemaps (cities, dungeons etc)
- improved performance when used with a minimap

- 1.3.19
- corrected the wrong encoding of the french localization.

- 1.3.18
- added french localization by lexo1000

- 1.3.17
- compatible with update 14 (Morrowind)
- compatible with AUI's minimap

- 1.3.16
- compatible with Votan's Minimap (version 1.0.10 and newer)

- 1.3.15
- compatible with update 13 (Housing)

- 1.3.14
- the addon should be compatible with the gamepad mode again

- 1.3.12
- compatible with update 12 (One Tamriel)

- 1.3.12
- compatible with update 11 (Shadows of the Hist)

- 1.3.11
- compatible with update 10 (Dark Brotherhood)

- 1.3.10
- compatible with update 9 (Thieves Guild)

- 1.3.9
- fixedworld map. it's no longer hidden
- compatible with update 8

- 1.3.8
- compatible with Update 7 (Imperial City)

- 1.3.7
- compatible with Update 6
- compatible with FyrMM

- 1.3.6
- compatible with Update 5

- 1.3.5
- updated api version
- some bugfixes regarding ZrMM support

- 1.3.4
- Addon should now work with ZrMiniMap - Updated

- 1.3.3
- added a list of chat commands to the addon options (so you dont have to remember them)

- 1.3.2
- updated api version
- added import option

- 1.3.1
- updated LibAddonMenu

- 1.3
- added /cleamap command, /undiscover no longer completely clears the map
- added radius settings (esc -> settings -> addon settings)
- map no longer b...

Description:
--------------------
TrueExploration

Until now you've had some magical atlas with a map for every zone, dungeon and even the daedric planes. Not anymore! With this addon, you have to "draw" your own maps.
Each map will start as an empty piece of paper, but as you travel and explore tamriel, your character will draw everything he/she sees.

This Addon is usefull for exploration fans and completionists, who don't want the exact locations revealed as in Destinations.

This addon is compatible with AUI's minimap and Votan's minimap.

Chat commands (should be used while the world map is opened):
/tedebug 1 activates debug mode
/tedebug 0 deactivates debug mode
While in debug mode, you can "draw" the map with your mouse. left mouse button to discover an area, right button to "forget" it again.

/discover completely discovers the currently displayed map.
/undiscover removed the previously set discovered flag.
/clearmap completely clears the saved data for currently displayed map.

Additionally the view radius and the opaqueness of the undiscovered texture can be set in the addon's menu.
ESC -> Settings -> Addon Settings -> TrueExploration



If you enjoy slow and immersive gameplay, try SlowDialogs.


Inspired by pills' HeatMapR.

HarvestMap (3.12.4)

Change Log:
--------------------
## 3.12.4
- fixed a bug where 3d pins would go missing when re-entering a zone during the same play-session (eg entering and leaving a delve)

## 3.12.3
- main map and mini map pins can now be enabled/disabled independently
- there is a bug in the addon api when you login (or reloadui) inside a city, resulting in new pins not being saved. I tried to add some workaround for this... we'll see if it helps.
- added a powershell script for merging data
- fixed lua error when deleting a node
- increased api version of included libraries

## 3.12.2
- fixed heavy sacks and thieves troves not being saved
- fixed incompatibility of lib3D with older versions of the lib
- fixed lua error when using the respawn timer
- fixed settings not being reset properly when you restore them to defaults


## 3.12.1
- added Mojo66's new mac merge script
Note, the merge server is still offline. No fix for that yet.
- fixed bug in lib3D
- added missing LibMapPins-1.0


## 3.12
- compatible with Murkmire update
- added colored icons to the map filters
- restructured the settings menu
- fixed engine not found error when merging data
Note, the merge server is still offline. No fix for that yet.
- added a warning when the outdated import addon is active
- added information about active data modules when some of them are disabled
- unified distances in the addon. all settings are now in meters regardless of the zone.
- added option to permanently disable map pins (eg if you want to use only compass/3d pins)
- added option to disable display map pins only on the minimap, but not the main map
- fixed a bug where you could not move the map because of too many map pins.

## 3.11.4
- fixed "display only nearby pins" not working on the main map

## 3.11.3
- fixed bug when the map is opened at a wayshrine
- fixed respawn timer not working on minimaps
- added -x flag to .command file

## 3.11.2
- reverted all upload script changes back to versi...

Description:
--------------------
AddOn description

HarvestMap displays resource nodes, chests and fishing spots on map, compass and the 3d world.
Whenever you harvest crafting materials, lockpick a chest, fish at a fishing hole, this addon will save the location and place a pin on your map, compass and in the 3d world.
So if you need a certain resource later, you can easily see the locations where the resource spawns.
This addon does NOT come with any precollected data, this addon will only display the locations you discovered yourself. However, you can download data if you wish to. See How to import data? in the FAQ below for more information.

Features:

displays (already discovered) harvest nodes and chests on map, compass and in the 3d world
heatmap mode, which displays the resource density on the map
farming helper which will calculate a farming tour with a very high resource per time ratio
filters for each pin type (chests/ore/herbs etc)
size and color settings for each pin/resource type
You can download known resource locations if you want to


Tracked resources/locations:

Smithing and Jewelry ore
Clothing material
Wood
Runestones and Psijic Portals
Mushrooms (alchemy ingredients)
Flowers/Herbs (alchemy ingredients)
Water plants (alchemy ingredients)
Solvents (alchemy ingredients)
Giant clams (alchemy ingredients)
Chests
Heavy Sacks
Thieves troves
Safeboxes
Hidden stashes (hidden containers with green justice items)
Fishing spots


Credits/Libraries
This addon uses the following libraries: Lib3D by Shinni, LibAddonMenu by sirinsidiator, LibMapPing by sirinsidiator, [url=https:/...

Lib3D-v3 (33)

Change Log:
--------------------
v33
- fixed a bug where the coordinate conversion would not work when leaving and re-visiting a zone.

v32
- updated to standalone version.

Description:
--------------------
This library offers utility functions for the 3D control API, such as

converting between 3D API coordinates and 2D map coordinates
converting 2D map distances and "real" distances in meters
functions to obtain the player's 3D position



How To Use:
Add Lib3D as DependsOn library, i.e. in your addon's manifest you should write

## DependsOn: Lib3D

And either install this library directly, or include it in your addon.
Note that this library depends on LibGPS, so you need to install/include LibGPS as well.

Coordinate Systems

There exist 4 different coordinate systems:
Local:
The coordinates with respect to the currently open 2D map (see LibGPS)
(0,0) is the top left corner and (1,1) is the bottom right corner of the current 2D map.
Global:
The coordinates with respect to the Tamriel 2D map (see LibGPS)
(0,0) is the top left corner and (1,1) is the bottom right corner of the Tamriel 2D map.
Note that these coords can be negative for zones such as Coldharbor.
GUI (also called 3DRenderSpace):
The coordinates used by ZOS' 3D controls API. 1 unit is 1 meter, but the origin of the coordinate system changes over time.
E.g. when moving 1km away from the GUI origin, the current player position becomes the new origin.
(0,y,0) is a point at the current world origin and at height y.
(1,y,0) is 1 meter to the east, while (0,y,1) is 1 meter to the south.
When the origin moves, ZOS' 3D control API will automatically move all 3D-TopLevelControls as well, so the controls are still visible at the correct locations. Just something I want to point out, because this means the result of TopLevelControl:Get3DRenderSpaceOrigin() can change without you calling TopLevelControl:Set3DRenderSpaceOrigin(x,y,z) !
World (ZOS):[/C...

Lib3D-v3 (34)

Change Log:
--------------------
v34
- fixed WorldToGlobal conversion

v33
- fixed a bug where the coordinate conversion would not work when leaving and re-visiting a zone.

v32
- updated to standalone version.

Description:
--------------------
This library offers utility functions for the 3D control API, such as

converting between 3D API coordinates and 2D map coordinates
converting 2D map distances and "real" distances in meters
functions to obtain the player's 3D position



How To Use:
Add Lib3D as DependsOn library, i.e. in your addon's manifest you should write

## DependsOn: Lib3D

And either install this library directly, or include it in your addon.
Note that this library depends on LibGPS, so you need to install/include LibGPS as well.

Coordinate Systems

There exist 4 different coordinate systems:
Local:
The coordinates with respect to the currently open 2D map (see LibGPS)
(0,0) is the top left corner and (1,1) is the bottom right corner of the current 2D map.
Global:
The coordinates with respect to the Tamriel 2D map (see LibGPS)
(0,0) is the top left corner and (1,1) is the bottom right corner of the Tamriel 2D map.
Note that these coords can be negative for zones such as Coldharbor.
GUI (also called 3DRenderSpace):
The coordinates used by ZOS' 3D controls API. 1 unit is 1 meter, but the origin of the coordinate system changes over time.
E.g. when moving 1km away from the GUI origin, the current player position becomes the new origin.
(0,y,0) is a point at the current world origin and at height y.
(1,y,0) is 1 meter to the east, while (0,y,1) is 1 meter to the south.
When the origin moves, ZOS' 3D control API will automatically move all 3D-TopLevelControls as well, so the controls are still visible at the correct locations. Just something I want to point out, because this means the result of TopLevelControl:Get3DRenderSpaceOrigin() can change without you calling TopLevelControl:Set3DRenderSpaceOrigin(x,y,z) !
World (ZOS):[/C...

HarvestMap (3.12.6)

Change Log:
--------------------
## 3.12.6
- fixed lua error when harvesting a resource that is not currently displayed

## 3.12.5
- reverted v3.13.x changes
- this version is identical to 3.12.4, except that it should be able to properly load your data
(v3.13.x did some data conversion which results in missing data when reverting to v3.12.4)

## 3.13.2(b)
- data submodules will no longer be displayed as being out of date
- fixed disabled options returning to their default enabled state when re-logging
b - forgot to upload the file

## 3.13.1
- heatmap mode should work again

## 3.13.0
- compatible with Wrathstone update (outdated addons need to be enabled for LibGPS)
- fixed a bug in the DownloadNewData.ps1 script, that caused errors if there existed no save file
- HarvestMap will stay active during combat
- fixed LAM getting out of sync when changeing the map pin visibility via keybind
- added notifications when you try to view a map for which the data module is disabled
- the error-notifications (i.e. wrong installation path or having the old import module enabled) are now displayed via a propper dialog instead of the LUA error dialog. They will no longer be hidden by NoThankYou etc
- There should be fewer duplicate 3d/compass pins

## 3.12.4
- fixed a bug where 3d pins would go missing when re-entering a zone during the same play-session (eg entering and leaving a delve)

## 3.12.3
- main map and mini map pins can now be enabled/disabled independently
- there is a bug in the addon api when you login (or reloadui) inside a city, resulting in new pins not being saved. I tried to add some workaround for this... we'll see if it helps.
- added a powershell script for merging data
- fixed lua error when deleting a node
- increased api version of included libraries

## 3.12.2
- fixed heavy sacks and thieves troves not being saved
- fixed incompatibility of lib3D with older versions of the lib
- fixed lua error when using the respawn timer
- fixed settings not bei...

Description:
--------------------
AddOn description

HarvestMap displays resource nodes, chests and fishing spots on map, compass and the 3d world.
Whenever you harvest crafting materials, lockpick a chest, fish at a fishing hole, this addon will save the location and place a pin on your map, compass and in the 3d world.
So if you need a certain resource later, you can easily see the locations where the resource spawns.
This addon does NOT come with any precollected data, this addon will only display the locations you discovered yourself. However, you can download data if you wish to. See How to import data? in the FAQ below for more information.

Features:

displays (already discovered) harvest nodes and chests on map, compass and in the 3d world
heatmap mode, which displays the resource density on the map
farming helper which will calculate a farming tour with a very high resource per time ratio
filters for each pin type (chests/ore/herbs etc)
size and color settings for each pin/resource type
You can download known resource locations if you want to


Tracked resources/locations:

Smithing and Jewelry ore
Clothing material
Wood
Runestones and Psijic Portals
Mushrooms (alchemy ingredients)
Flowers/Herbs (alchemy ingredients)
Water plants (alchemy ingredients)
Solvents (alchemy ingredients)
Giant clams (alchemy ingredients)
Chests
Heavy Sacks
Thieves troves
Safeboxes
Hidden stashes (hidden containers with green justice items)
Fishing spots


Credits/Libraries
This addon uses the following libraries: Lib3D by Shinni, LibAddonMenu by sirinsidiator, LibMapPing by sirinsidiator, [url=https:/...

HarvestMap (3.12.7)

Change Log:
--------------------
## 3.12.7
- added some of the previous bugfixes which were previously included in version 3.13.X, such as:
- fixed the option to disable map pins not working together with limiting the pin draw distances
- updated lib3D
- added addon descriptions (displayed in the addon list)
- fixed a bug in the DownloadNewData.ps1 script, that caused errors if there existed no save file
- HarvestMap will stay active during combat
- fixed LAM getting out of sync when changeing the map pin visibility via keybind

## 3.12.6
- fixed lua error when harvesting a resource that is not currently displayed

## 3.12.5
- reverted v3.13.x changes
- this version is identical to 3.12.4, except that it should be able to properly load your data
(v3.13.x did some data conversion which results in missing data when reverting to v3.12.4)

## 3.13.2(b)
- data submodules will no longer be displayed as being out of date
- fixed disabled options returning to their default enabled state when re-logging
b - forgot to upload the file

## 3.13.1
- heatmap mode should work again

## 3.13.0
- compatible with Wrathstone update (outdated addons need to be enabled for LibGPS)
- fixed a bug in the DownloadNewData.ps1 script, that caused errors if there existed no save file
- HarvestMap will stay active during combat
- fixed LAM getting out of sync when changeing the map pin visibility via keybind
- added notifications when you try to view a map for which the data module is disabled
- the error-notifications (i.e. wrong installation path or having the old import module enabled) are now displayed via a propper dialog instead of the LUA error dialog. They will no longer be hidden by NoThankYou etc
- There should be fewer duplicate 3d/compass pins

## 3.12.4
- fixed a bug where 3d pins would go missing when re-entering a zone during the same play-session (eg entering and leaving a delve)

## 3.12.3
- main map and mini map pins can now be enabled/disabled independently
- there is a...

Description:
--------------------
AddOn description

HarvestMap displays resource nodes, chests and fishing spots on map, compass and the 3d world.
Whenever you harvest crafting materials, lockpick a chest, fish at a fishing hole, this addon will save the location and place a pin on your map, compass and in the 3d world.
So if you need a certain resource later, you can easily see the locations where the resource spawns.
This addon does NOT come with any precollected data, this addon will only display the locations you discovered yourself. However, you can download data if you wish to. See How to import data? in the FAQ below for more information.

Features:

displays (already discovered) harvest nodes and chests on map, compass and in the 3d world
heatmap mode, which displays the resource density on the map
farming helper which will calculate a farming tour with a very high resource per time ratio
filters for each pin type (chests/ore/herbs etc)
size and color settings for each pin/resource type
You can download known resource locations if you want to


Tracked resources/locations:

Smithing and Jewelry ore
Clothing material
Wood
Runestones and Psijic Portals
Mushrooms (alchemy ingredients)
Flowers/Herbs (alchemy ingredients)
Water plants (alchemy ingredients)
Solvents (alchemy ingredients)
Giant clams (alchemy ingredients)
Chests
Heavy Sacks
Thieves troves
Safeboxes
Hidden stashes (hidden containers with green justice items)
Fishing spots


Credits/Libraries
This addon uses the following libraries: Lib3D by Shinni, LibAddonMenu by sirinsidiator, LibMapPing by sirinsidiator, [url=https:/...

NoAccidentalStealing (1.7)

Change Log:
--------------------
1.7
- compatible with the Wrathstone update
- added an option to hide the information below the reticle

1.6
- compatible with the Murkmire update

1.5.16
- compatible with the Wolfhunter update

1.5.15
- compatible with the Summerset update

1.5.14
- compatible with the CwC update

1.5.13
- compatible with the CwC update

1.5.12
- compatible with the HotR update

1.5.11
- added russian localization by Memoraike

1.5.10
- added german localization by TNTKokser

1.5.9
- added french localization by lexo1000

1.5.8
- changed API version for the Morrowind update

1.5.7
- changed API version for the Housing update

1.5.6
- changed API version for the One Tamriel update

1.5.5
- added JP localization by k0ta0uchi.
- updated lib addon menu
- updated API version for the Hist expansion

1.5.4
- changed API version for the DB update

1.5.3
- updated lib stub library and added its path to the toc file

1.5.2
- changed API version for the TG update

1.5.1
- added an addon menu
- opening containers while auto looting owned containers is now optional and can be set in the addon menu

1.5
- when auto looting owned containers is disabled, the container can be opened regardless of the hidden state.

1.4
- changed API version

1.3
- compatible with IC update

1.2
- added doubletap as confirmation

1.1
- added 2nd line to Interaction-Reticle
- stealth enables stealing

1.0
- release

Description:
--------------------
This Addon prevents you from accidentally stealing an item - like a weapon or bottle next to the merchant.
Stealing becomes possible if one of the following conditions is met:

You are hidden/stealthed.
The "Confirm Stealing"-key is pressed. The keybind can be set via ESC -> Controls -> Confirm Stealing (at the very bottom).
You doubletap the Interaction-key.

The second line of the Interaction-Reticle turns green when one of the conditions is met and stealing becomes possible (see screenshots).

The doubletap timeframe can be set in the addon's menu: ESC -> Settings -> AddOn Settings -> NoAccidentalStealing
Viewing all 162 articles
Browse latest View live